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Channel: Comments on: Improving the Unity 5 documentation based on your feedback
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By: chan

Nice analysis on feedback. What about making “Suggest a change” permanent option for all documentation pages? It would give long term feedback with much stronger arguments. Talking about long term...

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By: Meltdown

We should rather allow the documentation to be changed by the community. Allow us to make any changes/corrections, which can then be approved by a documentation manager of some sort. This will make it...

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By: C# Fanboy

No it doesn’t

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By: Ryan

Don’t be a troll, not everybody likes the extra syntax or c#

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By: C# Fanboy

True, just like some people don’t life pizza or ice cream…

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By: Robert Kabwe

I agree. I came to Unity from a Flash, Art, and Web Design background so I’m very comfortable with JavaScript. I’m sure C# has better performance but I’m glad we have the option to use both. I think...

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By: errexoj

no, no, this discussion definitely belongs here – Web background has absolutely nothing to do with Unityscript except for very small overlap in syntax, which can be often even misleading any former web...

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By: madmax

Good

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By: Avagantamo

I suggest that we integrate the Malbolge programming language into Unity.

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By: CynicatPro

Glad unity is adding systems to improve the docs. unity docs are already some of the best out there but it is annoying to find java code and have to convert it over manually. one thing that would be...

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By: Prankard

Both C# and Unity script are important. I came from as and started with unity script. A couple months later I changed to c# as I liked the benefits of the language. Unity script is important to keep as...

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By: Prankard

Please keep this feature on. I think you’ll save time fixing docs and user will learn faster. I’ve noticed some issues in the past with docs not compiling. Have you thought about adding other community...

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By: koblavi

Unity is CommUnity. Unity’s greatest asset is it’s community. The direct input from the community has shaped Unity into the product it is today. This is how Unity becomes successful. I hope this...

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By: Rasmus Selsmark

“Unity is CommUnity” – I like that :) Correct, and as many of the other comments to this post also points out, as well as the feedback we get specifically on the documentation (even without the...

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By: Arkinum

This is a really good idea. I find a lot of the examples and code snippets not very helpful to a newbie, when explaining how you can use it. Giving real examples and actually explaining what and how...

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By: C# Fanboy

C# and Visual Studio’s intellisense makes developing in C# far more efficient than using UnityScript, which has no decent intellisense support. Add in Resharper and your productivity is easily 50% –...

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By: Robert Cummings

Sorry but the stats show only 18% or less people actually use Unity Script. Everyone (small and big alike) prefers C#. This is because C# is better and it’s less typing once you start using it’s...

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By: kebrus

Damn! I missed that feature the whole month? There’s far too many times that I get to a badly documented page with no examples or even explanation on how a method or property works.

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By: Chris

Awesome, would love to get some information about possible Exceptions when calling methods, sometimes I get C++ errors that make no sense and trying to Debug those are very hard to do. Knowing what...

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By: Tom

Wish you guys would finish all of the Unity 4 milestones before offering Unity 5. I’m still waiting on Unity 4 features that are in beta. Does this mean outstanding Unity 5 features will arrive when a...

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